Land of Ancients

MMORPG · One persistent world

A world that stays changed after you leave. A character shaped by what you do, not a class you picked. A keep, a ship, a creature at your side — and everyone else in the same world with you.

In development · coming to Steam and the Elemental Legion Hub

The world

One world. No resets. Everyone in it.

Land of Ancients is a persistent online RPG in the Ultima tradition. Continents, oceans, islands and the caves beneath them are one shared map that never wipes; what you build stands after you log off, and what you take stays taken. Weather moves across it. A day and a night count. A year goes by.

I

A character you shape

No classes. Skills grow by use across a tree of over a thousand nodes, and the abilities you unlock are the ones you actually fight with. Professions run from smithing and woodwork to farming, herbalism and anatomy — master two and reach the top of a combat tree to become a Grand Master.

II

Your keep

Place a footprint, claim the ground, and build it out: walls, benches, storage, a hall. Your keep is your workshop and your home — the place the map remembers as yours, and the base you defend when the world comes knocking.

III

Creatures, tamed and ridden

Wolves, boars, the beasts of every biome and the legendary ones deeper in. Tame them, name them, ride them, fight beside them — and keep them fed, because a creature that follows you into a fight is a creature that can fall in one.

IV

Fully PvE. An economy made by players.

The enemy is the world: its creatures, its factions, its kingdoms — never the player beside you. Nearly everything worn and wielded is made by someone, from gathered and rare materials, and traded on the exchange. The shop sells looks, never power.

The fight

Action combat, resolved on the host.

You move, you aim, the world answers. Abilities sit on your hotkeys; a bow shot or a lightning strike is a real thing in the world with a real reach, a cost in energy or focus, and a cooldown. Creatures hold threat, taunt, and pick their targets. Parties share the fight; guilds share the war.

Fall, and you wake at a Way Stone you chose. Nothing is lost to another player — only to the world, and only what the world takes.

How you play

Steam, or the Hub. One account.

Buy Land of Ancients once, on Steam or from the Elemental Legion store, and the first two months of play are included. After that it is $5 a month — on a card, or paid in Elementium, the credits that also buy cosmetics across everything Elemental Legion makes.

Your Elemental Legion account is the same on Steam, in the Elemental Legion Hub and on the website: one character list, one friends list, one world.

Be there when the gates open.

Make your Elemental Legion account now — it is free, it carries your name and tag into the world, and it is where the news lands first.